Fin Design + Effects

Effects TDs

Sydney
Freelance

Fin Design + Effects is currently looking for Effects Technical Directors. This is a great opportunity to join a distinguished team of animation and VFX artists motivated by creativity and technical innovation, producing a great variety of interesting work including Thor: Ragnarok and I Am Mother. We are currently in production on several new international feature films and TV projects.

What we Expect

  • Ability to work with competency, energy and enthusiasm within a team environment with minimal supervision to complete a shot.
  • Exhibits excellent listening and communication skills, able to receive direction and criticism
  • Excellent presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what next should be addressed in the shot
  • Engages in the creative process without ego, and accepts all final decisions with a positive and supportive attitude.
  • Demonstrates an excellent aesthetic eye, anticipating potential problems and using knowledge of how to use the tools to achieve the desired look.
  • Demonstrates superb problem-solving skills and takes the initiative to offer ideas and suggestions.
  • Prioritizes tasks and manages time very well
  • Advanced simulation experience with either Houdini, Maya, XSI, 3DS Max or other software, and the ability to write expressions
  • C++ and Python skills
  • 3-5+ years production experience or feature film experience with effects simulation work
  • Bachelor’s degree in computer science, engineering or computer graphics
  • Demo reel required

Job Responsibilities

  • Designs and creates FX animation, procedural simulation, dynamic simulation, particle and fluid systems.
  • Light complex/multiple creatures (hairy or furry creatures) and elements.
  • Can set-up and wrangle heavy particle effects and enormous crowd shots.
  • Can set-up and run extremely complex effects (hairy or furry creatures).
  • Excellent pipeline scripting ability.
  • Solid compositing ability, can wrangle blue-screen extractions, working knowledge of Nuke.
  • Can write plug-ins, debug simulations and write set up and surface shaders with proficiency.
  • Can write/hack procedural surface shaders and volumetric shaders with proficiency.
  • Can animate moderate objects with proficiency.
  • Can pick-up new techniques quickly and easily and can debug just about anything.
  • Sets a standard for all Technical Directors in continually raising the bar for speed, quality of work and adaptability.
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