Fin Design + Effects

Lighting and Look Dev TDs

Sydney
Freelance

Fin Design + Effects is currently looking for Lighting and Look Dev Technical Directors. This is a great opportunity to join a distinguished team of animation and VFX artists motivated by creativity and technical innovation, producing a great variety of interesting work including Thor: Ragnarok and I Am Mother. We are currently in production on several new international feature films and TV projects.

What We Expect

  • Experience with real-world lighting and photography
  • Demonstrable advanced Lighting and Rendering experience within a VFX environment
  • Previous experience performing shot Look Dev and Lighting tasks
  • Exhibits excellent listening and communication skills, able to receive direction and criticism
  • Has a broad understanding of modern shading models and in-depth understanding of PBR
  • Demonstrates the ability to help and teach more junior-level artists
  • Demonstrates the ability to prioritise tasks, manages time very well, provides everyone with accurate time estimates on shot task completion
  • Demonstrates excellent presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what should be addressed next in a shot
  • Demonstrates the ability to work collaboratively within a team environment
  • Can write plug-ins, set-up sequences, debug simulations and write shaders with proficiency
  • Demonstrates the ability to work with minimal supervision to complete a shot
  • A thorough understanding of the vfx pipeline from modelling through animation, texturing, rendering and compositing
  • Ability to pick-up new techniques and the ability to learn new software quickly and easily
  • Bachelor’s degree in Computer Graphics or equivalent or previous professional experience in a related field
  • Knowledge of Python is essential

Job Responsibilities

  • Scrutinise the colours and directions of all light sources in the real-world scene and replicates them in CG
  • Design and create the lighting and the look of computer generated objects and scenes
  • Responsible for the final CG scene assembly, lighting and rendering of very complex shots
  • Works closely with Lighting Supervisors and CG Supervisors to determine the best approach to solving CG challenges and developing the final look
  • Creates lighting set ups and/or works within current set ups
  • Creates efficient rendering setups in order to optimise render farm usage
  • Stays on schedule and meets set deadlines while maintaining the highest level of work quality
  • Ensures there is ongoing communication with Production and Leads regarding schedules and deadlines
  • Helps mentor Junior Artists within the Lighting/Look Dev team
  • Create & maintain simple materials using the provided shading templates
  • Create & maintain custom hero materials and shading networks when necessary
  • Deep understanding of real world materials
  • Understanding of energy conservation principles
  • Deep understanding of Physically based rendering and shader models
  • Ability to work and communicate with texture and groom artists to get the best possible results
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
Apply